Psedo Vectors are ones that commute with Patiry operation, namely
pi+ V pi=V
When we flip everything around a origin of a given coordinate, (using the active picture of rotations, where coordinates remain), those vectors are intact.
Such vectors are L, B, usually ones that come out from a CURL, like L=rxp, B=CURL(A)
real vectors are real physical vectors, e.g. r, v, p (linear momentum), E (electrical field)
where
pi+ V pi=-V
that's to say, when we flip the world, they flip their directions also.
One amazingly interesting thing is that, if we compress our world into 2 Dimension, what we got is:
3D Real Vectors-> 2D Real Vectors
3D Pseudo Vectors-> Scalars!
It's intriging that Peusovectors would become scalars. Perhaps the best way of imaging this is to think of a CURL operation matrix and remove the uppermost row, that contains all the vector bases, since it has to be 2 by 2 matrix and we can't remove anything from rows that have 2D coordinates. Then the result is ostensibly :
B=dAy/dx-dAx/dy, a scalar
similarly
L=rxpy-rypx
(Discussion reference: http://bohr.physics.berkeley.edu/classes/221/1011/hws/hw25.pdf)
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